Digital Gaming Arena Forum

Forum => The Locker Room => Topic started by: Ted on June 08, 2026 @ 01:14 AM

Title: Grand Prix Legends
Post by: Ted on June 08, 2026 @ 01:14 AM
I'm thinking of putting a GPL career here.  Including a link to test how the journal might look and as a placeholder post.  Post will probably be edited in the future.

https://forum.digitalgamingarena.com/gallery/Grand_Prix_Legends_1967.html

My thoughts so far on the career playthrough...... (placing here so I don't have to keep rehashing in my head)

Some decisions that have been made:

1. Minimum race level is Pro because that makes damage realistic.

2. The driver file will be edited to allow for Jason to be a fictional driver and there may be others depending on final decision (B. Company, B.D. Sooner {lol}, Jake?).

3. 95% sure I want to drive the Cooper T79 even though it's an older chassis with a smaller engine.  I want to represent a privateer entry and not a factory or works team.  On the 5% chance I go with a factory team then it will most likely be the Cooper Maserati.  I am reserving the right to instead enter as a privateer with either the Brabham 11, Eagle TF1, or Lotus 33.  All of those chassis are 1105 lbs and their motors are all 2751cc except the Lotus at 1916.  The Lotus is a great car and I actually have run well with it, but the motor sound irritates me and I don't think I'd enjoy a season lapping with that in my ears.  This all may be moot as so far it seems the Championship mode can only be run by a player in a factory car, but searching the internet for a way to overcome that because the T79 is sweet.

4. The championship season will be 11 races (default)


Some decisions that need to be made

1. Length of races.  Full Grand Prix  (Two 2-hour practice sessions and races are 200-250 miles), Long (single 1-hour practice and the races are 60 to 75 miles), Short (one 30-minute practice and the races are 30 to 45 miles).  Right now I'm leaning towards short for five reasons; I'm still struggling to finish any races regardless of length due to the highly technical nature of driving the cars, and short races won't feel as daunting to attempt, and because of the inability to save mid race if I run long or grand prix lengths and need a break or can't finish the race I'd need to pause and leave the game running, and shorter races would more easily facilitate recording and editing of footage and replays, and I'll be more likely to complete at least one season of play if I go short.  In addition to the third reason, because of the age of the sim it's not possible to alt-tab out of the game to do other things so short works better in that respect..

2. Substitute another race for Monaco.  I've run a bunch here and besides the irritating corners the AI just isn't good here even though they crush me.  They run into each other and because they can't negotiate the hairpins with their animation the cars do a weird warp thing that looks bad.  There's just something wrong with this track and since I hate it anyway it can go, but no idea what to substitute for it.

3.  Do I run with the adaptive AI that adjusts to my skill level (slows them down) or do I go with the straight up invincible drivers that ran in 67.  Out of the 19 drivers there are 5 or 6 that if their car survives they are always on the podium, but in fairness those drivers in real life were always on the podium.  Since my personal goal is just to finish every race I might just leave them as is and see if I get better over the season or multiple seasons and the default AI would def be a solid benchmark.  The other side of the argument is that it's nice to be at least competitive for a possible mid-pack finish with the adaptive.  I know the car is capable since Jim Love won with this car in 67 at South Africa.

4.  Do I run some addtional non-championship races.  There were a lot of these kinds of races in 1967 as well as other series going on that these drivers and factories raced in.  Some of the tracks available online are pretty fun and it might be interesting to run some non-points races here and there.

Title: Re: Grand Prix Legends
Post by: Jason on June 08, 2026 @ 08:27 AM
Sounds good. Let me know if you need anything on my end.
Title: Re: Grand Prix Legends
Post by: Ted on June 08, 2026 @ 12:51 PM
Quote from: Jason on June 08, 2026 @ 08:27 AMSounds good. Let me know if you need anything on my end.

I was wondering if the forum posts format html code so the results can be displayed within the post like they are in their own page.  I'm assuming not as everything I've tried has failed, but I know that I'm not that proficient with that kind of thing.  I ask because I have to figure out how I'll want to post updates with results and such.

Right now I'm thinking I'll have to take a screenshot of the results tables and edit it into an appropriate sized jpeg and insert it as an image.  And that's ok if that's the solution, but I just wondered if there was something available that was more "built in" that I wasn't seeing or know how to implement.  Also, I'm not asking you to change anything about the forum, just want to know if I'm missing out on a feature that's already built in.
Title: Re: Grand Prix Legends
Post by: Jason on June 08, 2026 @ 02:51 PM
There was an option to enable basic HTML in posts which I just enabled. You just need to wrap your HTML code in the following tags:

[html]
Your HTML code
[/html]

I posted this sample below as an example.

Custom HTML Content

This paragraph is formatted using raw HTML inside an SMF post.

Title: Re: Grand Prix Legends
Post by: Ted on June 08, 2026 @ 05:40 PM
Quote from: Jason on June 08, 2026 @ 02:51 PMThere was an option to enable basic HTML in posts which I just enabled. You just need to wrap your HTML code in the following tags:

[html]
Your HTML code
[/html]

I posted this sample below as an example.

 <div style="background-color: #f0f0f0; padding: 10px; border: 1px solid #ccc;"> <h3 style="color: #333;">Custom HTML Content</h3> <p>This paragraph is formatted using raw HTML inside an SMF post.</p> </div>

I'll mess with it a bit.  Thanks for enabling that.
Title: Re: Grand Prix Legends
Post by: Ted on June 08, 2026 @ 05:51 PM
Can you look at my posts and see what may be wrong?  It's strange that your html section formats properly and all I did was quote yours and my doesn't format like yours (besides my top post not formatting correctly)
Title: Re: Grand Prix Legends
Post by: Jason on June 08, 2026 @ 06:08 PM

    South African Grand Prix
    Race Length: 9:29.89 - 7L
    1     5     J. Clark     LOT     112.5 mph
    2     9     D. Gurney     EAG     2.08
    3     2     D. Hulme     BRA     12.31
Title: Re: Grand Prix Legends
Post by: Jason on June 08, 2026 @ 06:09 PM
Quote from: Ted on June 08, 2026 @ 05:51 PMCan you look at my posts and see what may be wrong?  It's strange that your html section formats properly and all I did was quote yours and my doesn't format like yours (besides my top post not formatting correctly)
Don't use the "Code" option/tags. I needed to do that just to display the HTML tags to show you what to use because they wouldn't display with using the Code tag. I just removed them from the beginning and the end and it worked.
Title: Re: Grand Prix Legends
Post by: Ted on June 08, 2026 @ 06:10 PM
Edited for cleanliness
Title: Re: Grand Prix Legends
Post by: Jason on June 08, 2026 @ 06:12 PM
What happens if you copy and paste exactly what's inside the Code box of your post, starting with HTML?
Title: Re: Grand Prix Legends
Post by: Jason on June 08, 2026 @ 06:22 PM
It may have something to do with your permissions. I'm looking into it.
Title: Re: Grand Prix Legends
Post by: Jason on June 09, 2026 @ 12:22 PM
HTML is only available to Administrators, but I spent two hours this morning trying to enable for everyone with no luck - I even resorted to using AI for help. I'll keep working on it.
Title: Re: Grand Prix Legends
Post by: Ted on June 09, 2026 @ 01:38 PM
Well I don't want you wasting your valuable free time on it so don't worry about it.  I'll figure out how to do screenshots of results and use the gallery or build simple tables.  I appreciate your efforts my friend.
Title: Re: Grand Prix Legends
Post by: Jason on June 09, 2026 @ 03:13 PM
I'll figure it out. It's pissing me off.

Edit: It's working now!!! Give it a shot and let me know if it works for you.
Title: Re: Grand Prix Legends
Post by: Ted on June 09, 2026 @ 06:49 PM
<TABLE border="2"
&nbsp; &nbsp; style="background : #3F502F"
&nbsp; &nbsp; cellpadding="10"
&nbsp; &nbsp; cellspacing="4"
&nbsp; &nbsp; summary="Race session results for Grand Prix Legends">
<CAPTION style="font-style: italics; color: #CEAE0C">
&nbsp; &nbsp; South African Grand Prix
</CAPTION>
<TR&nbsp; &nbsp; style="color : black">
</TR>
<TR&nbsp; &nbsp; style="color : black">
<TH style="background : #ECC695"
&nbsp; &nbsp; colspan="5"
&nbsp; &nbsp; rowspan="1">
&nbsp; &nbsp; Race Length: 9:29.89 - 7L
</TH>
</TR>
<TR&nbsp; &nbsp; style="color : black">
</TR>
<TR&nbsp; &nbsp; style="color : black">
<TD style="background : #ECC695">
&nbsp; &nbsp; 1
</TD>
<TD style="background : #ECC695">
&nbsp; &nbsp; 5
</TD>
<TD style="background : #ECC695">
&nbsp; &nbsp; J. Clark
</TD>
<TD style="background : #ECC695">
&nbsp; &nbsp; LOT
</TD>
<TD style="background : #ECC695">
&nbsp; &nbsp; 112.5 mph
</TD>
</TR>
<TR&nbsp; &nbsp; style="color : black">
<TD style="background : #ECC695">
&nbsp; &nbsp; 2
</TD>
<TD style="background : #ECC695">
&nbsp; &nbsp; 9
</TD>
<TD style="background : #ECC695">
&nbsp; &nbsp; D. Gurney
</TD>
<TD style="background : #ECC695">
&nbsp; &nbsp; EAG
</TD>
<TD style="background : #ECC695">
&nbsp; &nbsp; 2.08
</TD>
</TR>
<TR&nbsp; &nbsp; style="color : black">
<TD style="background : #ECC695">
&nbsp; &nbsp; 3
</TD>
<TD style="background : #ECC695">
&nbsp; &nbsp; 2
</TD>
<TD style="background : #ECC695">
&nbsp; &nbsp; D. Hulme
</TD>
<TD style="background : #ECC695">
&nbsp; &nbsp; BRA
</TD>
<TD style="background : #ECC695">
&nbsp; &nbsp; 12.31
</TD>
</TR>
</TABLE>

Same result and the weird part is after I post and I go to modify the html/html  that were there are removed. In fact I had to type them without the brackets because it wouldn't even show them in this sentence.
Title: Re: Grand Prix Legends
Post by: Jason on June 09, 2026 @ 09:03 PM
They don't show which is why I used the "Code" option when showing you how to format the HTML post. Can you upload the HTML file to a post so I can see what happens if I try it?
Title: Re: Grand Prix Legends
Post by: Ted on June 09, 2026 @ 09:47 PM
Something goofy with that post maybe a formatting error.  Let me just get a whole new export and try with something fresh.
Title: Re: Grand Prix Legends
Post by: Ted on June 09, 2026 @ 10:34 PM
here's a fresh export
Title: Re: Grand Prix Legends
Post by: Jason on June 09, 2026 @ 10:59 PM
That's not working for me either. Unfortunately the forum doesn't support all HTML commands - it only has limited support for basic HTML. I'll see if I can come up with something else for you.
Title: Re: Grand Prix Legends
Post by: Ted on June 10, 2026 @ 12:58 AM
Like I said before don't spend much effort.  I can figure out an alternative to posting tables and such.  And I'm not in a hurry as I'm working through some kinks with getting the sim set up for the season I want.
Title: Re: Grand Prix Legends
Post by: Ted on June 10, 2026 @ 11:01 PM
Made good progress today.  Was able to edit fictional Jason, Brad, Brent, and my alter ego, nascar racing persona Turd Manley, into the drivers list for the 67 season.  I put us all in different 2.7L cars except Brad in a 2L Lotus and Turd in a F2 car.  Turd's purpose is to be the absolute lowest yardstick to measure results against since he's in a 1.6L so if you finish the race, but finish lower than Turd something really went wrong.  Brad's 2L is almost identical in BHP to the 2.7s that the rest of us are in so he isn't handicapped by the choice.  In fact, that Lotus 33 is a really sweet car and I found it really fun to drive, but couldn't stand the high whine of the engine.

The one glitch I can't get around is getting the new drivers' numbers to show on their cars.  Help online says something about the numbers being hardcoded to the drivers so I'm still searching for a solution to that.  It's not the end of the world if the cars don't have numbers.  It just looks funny in replays, but the cars all being different for the new drivers makes it easy to recognize who is who on the track.

Right now I'm in the Eagle T1F, Jason is in the Cooper T79, Brad is in the Lotus 33, and Brent is in the BRM261.  These cars are all comparable to Bob Anderson's BT-11, a privateer who competed part of the 67 season before being killed in an accident at Silverstone.  I'm a little tempted to remove Anderson from the list and replace him with a fictional driver for the BT-11.  Once I make that decision I'll have a list up of the drivers, teams, and cars.

Ran two races at Kyalami today, both 12 laps with 30 minutes of practice (qualifying).  It was a hoot.  The new drivers were in both of the races and as expected we were all running rest of the pack, but competitive in our backfield with each other.

Finally, a handy reference for the 1967 season https://www.oldracingcars.com/f1/1967/ (https://www.oldracingcars.com/f1/1967/)
Title: Re: Grand Prix Legends
Post by: Ted on June 10, 2026 @ 11:16 PM
(https://forum.digitalgamingarena.com/gallery/6_10_06_26_11_15_47.jpeg)

(https://forum.digitalgamingarena.com/gallery/6_10_06_26_11_30_08.jpeg)

(https://forum.digitalgamingarena.com/gallery/6_10_06_26_11_33_05.jpeg)
Testing image post
Title: Re: Grand Prix Legends
Post by: Jason on June 10, 2026 @ 11:51 PM
I thought you got the HTML working. The image looks great.
Title: Re: Grand Prix Legends
Post by: Ted on June 10, 2026 @ 11:54 PM
I tried a couple of different things including a direct copy/past of your html and it still didn't work.  So I tried just taking a snippet of the html export and editing it in paint and thought, that looks absolutely fine and it's easy so I'm going with that.
Title: Re: Grand Prix Legends
Post by: Ted on June 11, 2026 @ 12:05 AM
(https://forum.digitalgamingarena.com/gallery/6_11_06_26_12_02_49.jpeg)

(https://forum.digitalgamingarena.com/gallery/6_11_06_26_12_03_40.jpeg)

(https://forum.digitalgamingarena.com/gallery/6_11_06_26_12_04_32.jpeg)

Results from the first Kyalami practice race.  Please excuse the poor cropping of the grid image.
Title: Re: Grand Prix Legends
Post by: Ted on June 11, 2026 @ 12:07 AM
(https://forum.digitalgamingarena.com/gallery/6_11_06_26_12_06_28.png)

Sample newspaper result Kyalami.
Title: Re: Grand Prix Legends
Post by: Jason on June 11, 2026 @ 08:04 AM
Everything looks great. Nice job.
Title: Re: Grand Prix Legends
Post by: Ted on June 22, 2026 @ 06:50 PM
Just an update.  I ran into a bug that messed with the results that show up at the end of a race. I'm not sure if it's the game, the 67 mod, or the mod I did by changing the drivers' names to fictional online buddies.  I'm avoiding a reinstall but it may come to that.  For now the project is on a temporary hold, mostly because I enjoy racing more than working the problem  :-[