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#1
avatar_Ted
The Locker Room / Re: Full Stride Released
Last post by Ted - July 16, 2026 @ 09:50 PM
There was a hotfix released that addressed some things shown in the first video so I made an update video and also got to play multiplayer.

#2
avatar_Ted
The Locker Room / Re: Why Microsoft's $80B Xbox ...
Last post by Ted - July 16, 2026 @ 07:15 PM
I thought it came out during Covid :o
#3
avatar_Jason
The Locker Room / Re: Why Microsoft's $80B Xbox ...
Last post by Jason - July 16, 2026 @ 07:14 PM
I was surprised to find out Game Pass came out in 2017. I thought it was around much longer than that.
#4
avatar_Ted
The Locker Room / Why Microsoft's $80B Xbox Bet ...
Last post by Ted - July 16, 2026 @ 05:41 PM
#5
avatar_Ted
The Locker Room / Re: Full Stride Released
Last post by Ted - July 15, 2026 @ 11:15 PM
#6
avatar_Ted
The Locker Room / Re: Full Stride Released
Last post by Ted - July 15, 2026 @ 11:00 PM
It's not getting a good reception on steam so far, but the bugs I've run into are the annoying type and not game breaking.

There are legitimate complaints about the lack of tutorials and not understanding controls so I made a video which I'll upload and link here soon.
#7
avatar_Jason
The Locker Room / Re: Full Stride Released
Last post by Jason - July 15, 2026 @ 10:46 PM
I just added it to my PS5 wishlist. 
#8
avatar_Ted
The Locker Room / Full Stride Released
Last post by Ted - July 15, 2026 @ 07:38 PM
Horse Racing game on Steam and coming to PS5

https://store.steampowered.com/app/4181970/Full_Stride/


I grabbed it at full price because horse racing and I'm a fool.
#9
avatar_Jason
The Locker Room / Re: Personal Gaming Thread
Last post by Jason - July 15, 2026 @ 12:51 PM
The big Playstation summer sale started today. I'm planning on picking up Resident Evil Requiem, The 7th Guest Remake and the Season Pass for Nascar 25.
#10
G
The Locker Room / Re: Personal Gaming Thread
Last post by GB_Simo - July 13, 2026 @ 06:57 PM
I do. Different beasts, though, which means either that there's room in your life for both or that you'll have a definite favourite.

If I could only have one of them, I'd get AMS2. There's such a staggeringly vast selection of cars and tracks that you'll never run out of things to do, it's the only place to drive things like early-90s F1 and mid-90s IndyCar, and it's a really enjoyable drive. Reiza are still ironing out some of the bugs and quirks of the Madness Engine but where the game was once very like Project Cars 2 (overdriving/almost drifting being the quickest way to drive, for instance), it's very much its own beast now. There's new content on a regular basis (some of it free, most of it paid DLC which is regularly discounted), and the best implementation of wet and changeable weather (puddles, blinding spray, some areas being drier than others, needing to change your line in some corners because the normal 'rubbered-in' line is now too greasy) yet seen in sims.

You hear a lot about "hero physics" with AMS2 (less so with the updates made in the last 6-12 months), and to some extent I get it, but I'd say a couple of things in response. Firstly, while driving a car to its very limit is difficult, just "driving a car" is not, which is something the 'difficult = realistic' crowd fails to acknowledge. Secondly, as long as the underlying driving experience is convincing (this one is), I don't know why it's bad to feel like a hero. I got into this hobby because I wanted to be Mario Andretti, not Milka Duno.

AMS1 is built on the gMotor2 engine which powered the original rFactor 20 years ago, and while Reiza got an incredible tune out of it, the experience is naturally less immersive than AMS2. There's less content too, though still plenty to get on with, and still with enough Brazil-centric cars and tracks that'll be genuinely new to you.

Where it's probably still better than the sequel, and than most other sims too, is in the tyre model - its approach to slip angle recognises that a tyre generates peak grip when there's a bit of a difference between the direction it's facing and the direction it's travelling, which something like iRacing punishes you unrealistically for. It drives really well, every input you provide produces a logical result, and the AI is decent too. It'll also run on pretty much any root vegetable you have to hand, but...AMS2 is no resource hog, drives just fine and is a more polished, still-expanding package.